.TH "Node< T >" 3 "Fri Dec 13 2013" "GameEngine" \" -*- nroff -*-
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.SH NAME
Node< T > \- 
.SH SYNOPSIS
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.PP
.PP
\fC#include <Graph\&.h>\fP
.SS "Public Member Functions"

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.RI "\fBNode\fP (T \fBdata\fP)"
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.RI "\fB~Node\fP ()"
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.RI "void \fBconnect\fP (\fBNode\fP< T > *node, int weight)"
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.RI "void \fBdisconnect\fP (\fBNode\fP< T > *node)"
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.SS "Public Attributes"

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.RI "\fBNode\fP * \fBprev\fP"
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.SS "Private Attributes"

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.RI "T \fBdata\fP"
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.RI "\fBInfList\fP< \fBconnection\fP< T > > * \fBcon\fP"
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.SH "Detailed Description"
.PP 

.SS "template<class T>struct Node< T >"

.PP
Definition at line 67 of file Graph\&.h\&.
.SH "Constructor & Destructor Documentation"
.PP 
.SS "template<class T> \fBNode\fP< T >::\fBNode\fP (Tdata)\fC [inline]\fP"

.PP
Definition at line 69 of file Graph\&.h\&.
.PP
References Node< T >::con, and Node< T >::data\&.
.SS "template<class T> \fBNode\fP< T >::~\fBNode\fP ()\fC [inline]\fP"

.PP
Definition at line 74 of file Graph\&.h\&.
.PP
References Node< T >::con\&.
.SH "Member Function Documentation"
.PP 
.SS "template<class T > void \fBNode\fP< T >::connect (\fBNode\fP< T > *node, intweight)"

.PP
Definition at line 89 of file Graph\&.h\&.
.PP
References connection< T >::ptr, and connection< T >::weight\&.
.PP
Referenced by Graph< T >::addConnection()\&.
.SS "template<class T > void \fBNode\fP< T >::disconnect (\fBNode\fP< T > *node)"

.PP
Definition at line 100 of file Graph\&.h\&.
.PP
Referenced by Graph< T >::deleteConnection()\&.
.SH "Member Data Documentation"
.PP 
.SS "template<class T> \fBInfList\fP<\fBconnection\fP<T> >* \fBNode\fP< T >::con\fC [private]\fP"

.PP
Definition at line 85 of file Graph\&.h\&.
.PP
Referenced by Node< T >::Node(), and Node< T >::~Node()\&.
.SS "template<class T> T \fBNode\fP< T >::data\fC [private]\fP"

.PP
Definition at line 84 of file Graph\&.h\&.
.PP
Referenced by LinkedList< T >::addNode(), LinkedList< T >::getNode(), and Node< T >::Node()\&.
.SS "template<class T> \fBNode\fP* \fBNode\fP< T >::prev"

.PP
Definition at line 19 of file LinkedList\&.h\&.
.PP
Referenced by LinkedList< T >::addNode(), LinkedList< T >::deleteNode(), and LinkedList< T >::getNode()\&.

.SH "Author"
.PP 
Generated automatically by Doxygen for GameEngine from the source code\&.
